#import <Foundation/Foundation.h>


@interface RiddleMotionModel : NSObject

//: Properties here
//: glow
@property (nonatomic, assign) NSInteger hoverNoodle;

@property (nonatomic, assign) int wondermentIlluminate;

//: luminousQuakeLuminous
@property (nonatomic, assign) BOOL radiateXeroxGlimpse;

//: prism
@property (nonatomic, assign) BOOL amber;

//: cactusDelight
@property (nonatomic, strong) NSArray *keyholeMarvelDusk;

//: marvelOracleSilhouette
@property (nonatomic, assign) CGFloat igniteApple;

//: nebulaOracle
@property (nonatomic, copy) NSString *wisp;

@property (nonatomic, assign) int unveilMagnitudePulse;

@property (nonatomic, assign, readonly) CGFloat zealCellHeight;


//: 随机方法
- (void)pulseRadianceunwindMotionAlchemy:(NSString *)magnitudeEuphoriaThistle;

- (NSInteger)zephyrQuestNaturalechoOdysseyVortex:(NSString *)cactusUpliftLullaby;

+ (void)wonderxylophoneZeal:(NSString *)kindredHologramPerceptive;

- (NSRange)alchemyflowApprehension:(NSString *)anticipate;

- (void)imaginationKeyholeyarn:(NSString *)oasis;


@end